Age Categories:

Adults: 16-29 yrs old

Executive: 30-39 yrs old

Master 40+ yrs old


Awards: 1st, 2nd & 3rd Place medals awarded to placewinners.


Absolute Division: all 1st place winners receive a free entry into their belt level absolute division. The absolute divisions is not something you can register for. It's a free division that is earned when you place 1st in your bracket.


Match Lengths:

6 minutes:

8 minutes:

10 minutes:

white belts

blue belts

purple, brown, black belts


How to Win: Competitors must submit their opponent within the match length time limit to win and advance in the bracket. There are no points or advantages calculated for any positions or moves. You win by submitting your opponent. If no submission occurs during the alloted time a winner will be determined by 'sudden death'.


Sudden Death Rounds


Round 1: Back take

Objective: Submit your opponent from the back. The person taking the back starts with an over/under, seatbelt grip. The person who has their back taken must escape before being submitted. Please note: As you start to escape, if your opponent ends up mounting you, this IS considered an escape from the back. Additionally, ANY top position your opponent end up on is also considered an escape from the back.


Round 2: Armbar

Objective: Submit your opponent before he esacpes.


The attacking person will position their legs over their opponent's neck and chest in an armbar position. He will post his hand closest to his opponents head on the mat. His other arm will vine inside his opponents defending arm and grab his own thigh.


The defending person will grab his hand, wrist or forearm. He may not grab onto any part of the gi or bring his hands on or under the attackers leg until the ref says fight.


Round 3: Triangle

Objective: submit your opponent from the triangle position. to start the round, the person attacking will apply the triangle position with his legs. He will then place put both his hands on the mat or behind his head. The person being triangled must escape before being submitted.


Remember: If you submit your opponent before he escapes, he will have a chance to submit you. If you escape before he submits you. YOU WIN!


If you're opponent escapes before you submit him, he will have a chance to submit you. If he submits you. HE WINS!


If both competitors escape, or if both competitors submit during a sudden death round, there is no clear winner. The ref will move you into the next round of sudden death. The sudden death rounds will repeat themselves until there is a clear winner. To have a clear winner you must submit your opponent in the sudden death round AND escape HIS attempt to submit you when it is his turn.


Please Review the Technique Chart Below



White

Blue

Purple

Brown/Black

Wrist locks

X

Compression locks

X

Electric-Chair Sub

X

Twister Sub

X

Straight Footlock (achilles)

X

Straight Kneebar

X

Twisting Footlock (figure-4, estima)

X

X

Heel Hooks

X

X

X

Muffler (palm over mouth)

X


The Following Techniques are NOT Allowed in ANY Division

Attempting these techniques may result in disqualification.


  • No chin whips
  • No knuckles to front of throat (knuckles to side is ok)
  • No cervical locks, neck cranks or neck locks
  • No leg-scissor takedown
  • No jumping guard or flying submissions
  • No Slamming from the guard or triangle choke

NO Stalling Rule


On the feet: any competitor that is standing and takes 3 steps backwards will be warned for stalling. Circling would not be considered stalling.

On the ground: any competitor that takes 3 butt-scoots backwards will be warned for stalling. Butt-scooting forward would not be considered stalling.


3-Stalling Warnings = Disqualification

On the 3 stalling warning given the referee will officially disqualify the competitor.


Holding on from Bottom Guard Rule
From the bottom guard: if your opponent stands up you can keep your closed guard as long as you keep your head at your opponents belt level or lower. If your head goes above your opponents belt level you must either uncross your guard or get your head back back to their belt level or lower.


Rolling or pulling a competitor off the mat rule

If an athlete is caught in a submission and PURPOSELY pulls their opponent or rolls off of the mat in an attempt to free themselves from the submission, they will be considered submitted and will lose the match.


If an opponent is countering a submission and they happen to roll off of the mat but are caught in a deep and completely sunk submission the referee will reset the position in the center of the ring with the submission INTACT like it was prior. The referee will give the person caught in the submission the option to tap or continue to fight from the submission they were caught in.


The difference between Jumping Guard and Pulling Guard


Jumping Guard (NOT allowed) - When a competitor jumps into the guard with both feet off of the ground and is expecting their opponent to "catch" them. Sometimes this is done without the competitor holding the other competitor. This is very dangerous. This technique is not allowed in any division, under any circumstances.


Pulling Guard (ALLOWED) - Pulling guard is exactly like it sounds. You are pulling your opponent down to the ground into your guard with at least one foot on the ground. Pulling guard requires one opponent to make contact with the other. A grip must be established on either a sleeve, collar, head, gi top or any part of the competitor prior to pulling their opponent down to the ground into their guard. Sitting to the guard is not permitted. Butt scooting is not permitted. You must attempt to take your opponent to the ground or pull them to the ground.


Safety - Our refs will be watching each match closely. Safety is our most paramount concern. To prevent injury a match will be stopped if a submission becomes dangerous. (These decision are made in real time by refs discretion. All ref decisions are final.)