Kids (4-12 yrs)

There are 3 Competitive Level Categories:

Beginner / Intermediate / Advanced


Beginner: you should be in this division if you haven't won 1st place in the beginner division yet and are new to jiu-jitsu tournaments.

Please note: It doesn't matter to us how long you've been training or what color belt you have.

The bottom line is: IF you can run through beginners then you're NOT a beginner.


Intermediate: you should be in this division if you can run-through the beginner division and/or have gold medaled in beginner division.


Advanced: you should be in this division if you run-through the intermediate division and/or have gold medaled in intermediate.


**1st, 2nd & 3rd Place medals awarded to placewinners*


There are a few things that the competitors entering these divisions need to fully understand and comply with for their success.


  1. This is a single elimination submission only tournament.
    Qualifier matches will be 4 minutes.

  2. Finals for kids & teens will be 15 minutes.

    In the finals: if the match goes the full 15 minutes are there is no submission, the winner will be determined by 'sudden death.'

  3. Our refs will be watching each match closely. Safety is our their most paramount concern. To prevent injury a match will be stopped if a submission becomes dangerous. (These decision are made by with referee discretion in real time. All referee decisions are final.)

  4. We hold the right to combine weights or belt classes with the intent to create fair and competitive brackets. (If this occurs competitors will be alerted before the match begins)

  5. Non-compliance with either of these rules stated above will result with the removal from the bracket WITHOUT a refund.

KIDS MATCH LENGTH


Qualifier Matches: 4 minutes for all experience levels


Finals: 15 minutes. if no submission occurs a winner is determined by 'sudden death'. (see below for 'sudden death' rule.)




SUBMISSION

An athlete must submit their opponent within the 4 minute time limit to win the match and advance in the bracket.


KIDS SKILL LEVEL

All kids must sign up consistently when signing up for gi and no-gi.
For example, if a child is a beginner with the gi he must also sign up as a beginner in the no-gi competition. You cannot sign up a child for one level with the gi; and another level for nogi.



KIDS POINTS/SUBMISSION

There are no points or advantage points calculated for any positions or moves. There are no referee decisions! It's up to YOU to win by submitting your opponent.




GENERAL TOURNAMENT RULES


There are no points or advantage points calculated for any positions or moves. All children receive an award at the tournament.


UNIFORM


GI: A standard jiu-jitsu gi uniform is required. Patches on the gi are OK.
It is OK to wear rash-guards or t-shirts under the gi uniform.


NoGi: A tight/snug fitting T-shirt or Rash guard on top is required by all athletes. No bare-chested grappling is permitted. Long & loose-fitting board shorts or Gi pants on the bottom are required to be worn by all athletes. Board shorts can not have rivets, zippers or pockets where a foot, toe or finger can get caught in. Please make sure all pants have a drawstring and or another way to keep them secured at your waist during the match. Tight-fitting vale tudo shorts are NOT permitted to be worn. Underarmour style or spandex style shorts are NOT permitted to be worn.


TIE (DRAW)

In case of a tie: If the qualifier match ends in a draw and no submission occurs, the match will then go into 'sudden death'. See 'sudden death rule' here!


Sudden Death Rounds for Kids/Teens:


1. The first round of sudden death will be: mount
   a.) both competitors get a chance to mount each other.
        the objective is to submit on top mount, and escape on bottom mount.
   b.) if there is not a clear winner on the mount, the sudden death round
        will move to round two, which is the back take.

2. The second round of sudden death will be: back take

   a.) both competitors get a chance to take each others back.
        the objective is to submit when on your opponents back,
        and escape if your opponent has your back.

   b.) if there is not a clear winner on the back take, the sudden death
        round will move to the third and final round of sudden death where
        a winner will be determined.

3. The third and final round of sudden death will be: takedown
   a.) whoever get the first takedown wins.
        a takedown must consist of 3 second control


ROLLING OR PULLING A COMPETITOR OFF OF THE MAT


*If an athlete is caught in a submission and PURPOSELY pulls their opponent or rolls off of the mat in an attempt to free themselves from the submission, they will be considered submitted and will lose the match.


**If an opponent is countering a submission and they happen to roll off of the mat but are caught in a deep and completely sunk submission (i.e. a heel hook or an armlock and the competitor being caught rolls to counter the submission and happens to end up off of the mat) the referee will reset the position in the center of the ring with the submission INTACT to the submitters liking. The referee will give the person caught in the submission the option to tap out before the match is restarted to give a verbal submission. If the competitor refuses and tap out the match will be restarted with the submission in place.


ALL GENERAL ILLEGAL SUBMISSIONS WILL APPLY

These submission attempts will result in IMMEDIATE disqualification. Please note: Although these techniques are not allowed for the safety of our competitors it is still highly recommended that competitors learn how to defend them at their school.


  • No pulling the head when applying the triangle
  • No head/arm chokes (ex: darce, anaconda, etc.)
  • No ezekial choke
  • No omoplata (shoulder lock with the legs)
  • No front guilotine choke from standing or on the ground.
  • No wrist locks
  • No submission below the waist
  • No reaping the knee; or twisting the knee in an unnatural direction.
  • No cervical locks
  • No neck cranks; or neck locks
  • No chin whips
  • No knuckles to front of throat (Knuckles to side of neck are OK)
  • No bicep locks & no calf locks. No compresion locks of any kind.
  • No leg-scissor takedown
  • No electric chair submissions
  • No twister submissions
  • No butt scooting (Competitors must take opponent down or pull them into guard)
  • No Slamming from the Guard or Triangle choke. When a competitor is lifted up from the ground and their head is raised above the standing competitor's waist the referee will advise the holding competitor to uncross their feet. This includes a closed triangle.
  • No Guard Jumping (see description below)
  • ***Grabbing with 4 fingers inside the sleeve of the jacket top and inside the pants are OK.

The difference between Jumping Guard and Pulling Guard


Jumping Guard (Illegal Technique) - When a competitor jumps into the guard with both feet off of the ground and is expecting their opponent to "catch" them. Sometimes this is done without the competitor even holding or touching the other competitor. This technique is not allowed in any division under any circumstances!!! This is an extremely dangerous technique that will not be allowed.


Pulling Guard (Legal Technique) - Pulling guard is exactly like it sounds. You are pulling your opponent down to the ground into your guard with at least one foot on the ground. Pulling guard requires one opponent to make contact with the other. A grip must be established on either a sleeve, collar, head, gi top or any part of the competitor prior to pulling their opponent down to the ground into their guard. Sitting to the guard is not permitted. Butt scooting is not permitted. You must attempt to take your opponent to the ground or pull them to the ground. This simulates a real fight. Would you sit to your butt in a real fight?